import pygame
from pygame.locals import *
import random
#https:
class HeroPlane(object):
# 创建一个飞机的英雄类
def __init__(self,screen_temp):
# 始化方法
self.x = 200
self.y = 500
self.image = pygame.image.load(
'./img/hero1.png'
)
self.screen = screen_temp
# 因为在display方法中使用到了screen方法# 但是在类中没有 也不能调用 # 所以说 以传参的方法传递到类中
self.bullet_list = []
def display(self):
# 创建一个展现飞机的方法
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = -100, -100, -100, -100, -100, -100
self.screen.blit(self.image,(self.x, self.y))
for
bullet
in
self.bullet_list:
###遍历子弹类对象,赋值给bullet
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = bullet.display()
###### bullet对象调用display方法, 显示子弹
bullet.move()
if
self.bullet_list[0].y < 0:
del self.bullet_list[0]
return
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3
def move_left(self):
self.x -= 50
def move_right(self):
self.x += 50
def move_up(self):
self.y -= 50
def move_down(self):
self.y += 50
def fire(self):
print(len(self.bullet_list),
'个子弹##########################################'
)
self.bullet_list.append(HeroBullet(self.screen,self.x, self.y))
class HeroBullet(object):
def __init__(self,screen_temp,x_temp,y_temp):
self.x = x_temp
self.y = y_temp
self.image = pygame.image.load(
'./img/bullet.png'
)
self.screen = screen_temp
def display(self):
self.screen.blit(self.image,(self.x - 22, self.y-22))
self.screen.blit(self.image, (self.x + 39, self.y-22))
self.screen.blit(self.image, (self.x + 100, self.y-22))
return
self.x - 22, self.y - 22, self.x + 39, self.y - 22, self.x + 100, self.y - 22
def move(self):
self.y -= 1
class EnemyPlane(object):
def __init__(self,screen_temp):
self.ra = random.randint(0,2)
self.x = random.randint(0,400)
self.y = 0
self.image = pygame.image.load(
'./img/enemy1.png'
)
self.screen = screen_temp
self.bullet_list = []
if
0<=self.x<=540:
if
self.ra == 0:
self.flag =
"left"
elif self.ra == 1:
self.flag =
"right"
else
:
self.flag =
'middle'
def display(self):
self.screen.blit(self.image, (self.x, self.y))
def move(self):
if
self.x < 0:
self.flag =
"left"
elif self.x > 450:
self.flag =
'right'
if
self.flag ==
"left"
:
self.x += 2
elif self.flag ==
'right'
:
self.x -= 2
self.y += 0.1
def fire(self):
if
(random.randint(0,50) == 1):
self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y))
# print(len(self.bullet_list),'颗敌方子弹')
for
bullet
in
self.bullet_list:
bullet.display()
bullet.move()
if
bullet.y > 700:
del bullet
class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 30
self.y = y + 90
self.image = pygame.image.load(
'./img/bullet-1.gif'
)
self.screen = screen_temp
def display(self):
self.screen.blit(self.image,(self.x, self.y))
def move(self):
self.y+= 10
def key_control(hero_temp):
for
event
in
pygame.event.get():
# 判断输入类型
if
event.type == QUIT:
#判断是否是点击了退出按钮
print(
"exit"
)
exit()
elif event.type == KEYDOWN:
#判断是否是按下了键# 如果是键盘事件(键盘按下事件)
if
event.key == K_a or event.key == K_LEFT:
hero_temp.move_left()
elif event.key == K_d or event.key == K_RIGHT:
hero_temp.move_right()
elif event.key == K_w or event.key == K_UP:
hero_temp.move_up()
elif event.key == K_s or event.key == K_DOWN:
hero_temp.move_down()
elif event.key == K_SPACE:
#检测按键是否是空格键
hero_temp.fire()
def main():
screen = pygame.display.set_mode((480, 650), 0, 32)
# 使用screen资源来创建背景# 返回值是一个资源
pygame.display.set_caption(
"aircraft game"
)
# 设置窗口标题
background = pygame.image.load(
'./img/background.png'
)
## ./ 当前路径 ../ 上一级路径 / 根目录
hero = HeroPlane(screen)
enemy_list = []
j = 0
while
True:
screen.blit(background, (0, 0))
# 资源中的blit方法能够加载游戏的画面
herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = hero.display()
#####刷新
if
len(enemy_list) <= 10:
enemy_list.append(EnemyPlane(screen))
if
enemy_list[0].y >= 700:
del enemy_list[0]
for
enemy_each
in
enemy_list :
# enemy_each.fire()
enemy_each.move()
enemy_each.display()
# print(len(enemy_list), '个敌机')
if
(enemy_each.x <= herp_x1 -10 <= enemy_each.x + 80 and enemy_each.y -10<= herp_y1<= enemy_each.y + 90) or (enemy_each.x -10 <= herp_x2<= enemy_each.x + 80 and enemy_each.y -10<= herp_y2<= enemy_each.y + 90) or (enemy_each.x-10 <= herp_x3<= enemy_each.x + 80 and enemy_each.y -10<= herp_y3<= enemy_each.y + 90):
enemy_list.remove(enemy_each)
# print(len(enemy_list), '个敌机')
print(
'jizhon'
)
# print(hero.x,type(hero.x))
if
j % 100 == 5:
print(len(enemy_list),
'个敌机'
)
pygame.display.update()
### 加载游戏
key_control(hero)
# 调用键盘事件函数
j += 1
# print(herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3)
if
__name__ ==
'__main__'
:
main()